
Whether that’s making use of your bow’s time slowdown by jumping into the air and aiming at hard-to-hit weak points, using a parry against an attack that’s difficult to dodge, or using your Rot to immobilize a tough enemy so you can attack them from behind. What really redeems Bridge of Spirits’ combat is that after a while it begins to introduce new enemy types that strongly encourage you to change up your tactics and explore some of the subtleties of its limited tools. Combat options were so limited, in fact, that I actually was pretty let down in the early goings because most enemies could be killed with just one or two light attack combos, and I wasn’t given much reason to do anything else for a lot longer than I’d have liked in a game that only lasts about nine hours. that’s about it in terms of your primary offensive tools, from beginning to end. You’ve got light attacks, heavy attacks, and the ability to use your staff as a bow for ranged attacks, and. It’s fast-paced, deceptively simple, and surprisingly challenging on the normal difficulty level given its cutesy and colorful demeanor. It’s very simple and formulaic, but it works elegantly: each area is home to a corrupt spirit that Kena needs to save, and as you explore the region you meet other characters who were close to the spirit, learn about the history of how things went wrong for them, find their personal effects, watch flashbacks, and then everything culminates in a boss fight that ties a nice little bow on the story arc.Ĭombat, on the other hand, is absolutely nothing like Zelda’s. Each zone will then require you to collect X amount of Y item, fight a boss, and then snag an upgrade that lets you travel to and explore the next zone. Featuring alongside titles like Ratchet & Clank and Horizon: Zero Dawn, Kena: Bridge of Spirits contained optimistic promises of what the next generation of gaming would look like.In many ways, Bridge of Spirits is a throwback to the classic 3D Zelda style of games of having a large overworld that’s split up into major zones, and then guiding you through them in a linear fashion. First revealed in 2020 during a Sony Playstation showcase, the game garnered itself a significant amount of attention for its stunning visuals reminiscent of a high-quality children’s movie. Unsatisfied with merely making short movies about video games, Ember Lab took its first step into the gaming world with Kena: Bridge of Spirits. Using stunning visuals and audio quality, Majora’s Mask offers a fan theory of how the Skull Kid acquired the Majora Mask.

Their interest in gaming is evident from one of their most successful animated short films titled Majora’s Mask which, as the name may suggest, is an imagined prequel to The Legend of Zelda: Majora’s Mask. Ember Lab is a relatively small animation studio that has been around for a while and has a few projects under its belt to show off.
